About Vividwood Guild
We help designers create games that stay on the table. Calm craft, vivid play—our methods combine Scandinavian restraint with generous iteration.
Our story
Vividwood Guild began as a small circle of designers meeting every other week to share prototypes. We built a shared language for pacing, friction, and delight—then turned that language into a curriculum. Today, our courses and worksheets help solo creators and small studios publish with confidence.
Mission
Raise the craft of tabletop design without noise or rush. We teach principles that respect players’ time, attention, and joy.
Values
- Clarity over spectacle: accessible rules and tangible strategy.
- Iteration over inspiration: testable questions beat mysterious genius.
- Ethics over hype: honest marketing and sustainable production.
Design ethos oath (unusual extra)
I will publish rules I’d enjoy reading. I will resist fake urgency. I will respect playtesters and credit generously.
Team
Maren Solberg
Creative Director
Specializes in pacing and clarity. Leads the Euro mechanics track and advanced editing for rulebooks.
Jonas Lehto
Production Lead
Former print plant liaison. Teaches component standards, color, dielines, and supplier communication.
Aria Patel
Playtest Architect
Built dozens of playtest cohorts. Guides recruitment, session structure, surveys, and data synthesis.